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- ╓────────────────────────[ RεLεASε INFORMATION ]───────────────────────╖
- ╓────────────────────────────────────────────────────────────────────────────╖
- ║ -/\- C&C : Red Alert - The Editor -/\- ║
- ╙────────────────────────────────────────────────────────────────────────────╜
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- ║ RELEASED : [ 12/12/96 ] │ DONE BY : Fatal Vision ║
- ╟─────────────────────────┴──────────────────────────────────────────────────╢
- ║ GRAFX SUPPORT: [ ] EGA [X] VGA [X] S-VGA [ ] WINDOWS [ ] NONE ║
- ╟────────────────────────────────────────────────────────────────────────────╢
- ║ SYSTEM SUPPORT: [X] DOS [ ] WINDOWS [ ] NETWORK [ ] BBS ║
- ╟────────────────────────────────────────────────────────────────────────────╢
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- ╙────────────────────────────────────────────────────────────────────────────╜
- ╙────────────────────────────────────────────────────────────────────╜
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- ╓──────────────────────────[ RεLεASε NOTεS ]─────────────────────────╖
- ╓────────────────────────────────────────────────────────────────────────────╖
- ╙────────────────── ── · · ── ─────────────────╜
-
- Command & Conquer: Red Alert
- --
- the Editor
-
- Table of Contents:
- ==================
- 0. Disclaimer
- 1. Introduction
- 2. What is Red Alert?
- 3. What is the Editor?
- 4. Usage
- 5. Bugs
- 6. Future versions
-
-
- 0. Disclaimer
- -------------
- The author of C&C:Red Alert - the Editor does not take respon-
- sibility for any effects of his program. Command & Conquer,
- Command & Conquer: Red Alert and Westwood Studios are trademarks of
- Westwood Studios, Inc., and is (c) 1995, 1996 Westwood Studios, Inc.
- All rights reserved. The author of C&C:Red Alert - the Editor is in
- no way whatsoever connected with Westwood Studios.
-
- 1. Introduction
- _______________
-
- Months I've been waiting for C&C:Red Alert. The day it became available
- at the local CD-store over here I already had it ...
- Now, I've already played it out over a dozen times.
- But, to make your life easier, and to spare you a lot of sleepless nights,
- I wrote an editor for this great game.
- With it, you can edit every unit in the game. Maybe I'll update it in the
- future, but for now you'll have to do with this.
-
- * Special thanks go out to those awesome guys at WestWood Studios.
- Keep up the good work, fellows!
-
- 2. What is Red Alert?
- ---------------------
- Red Alert is a strategy game, produced by Westwood Studios.
- It's the sequel to Command & Conquer: The Tiberium conflict,
- which was a big hit on the CD-ROM-hit-lists in 1995. Now, at
- the end of 1996, it looks like C&C:Red Alert is going to score
- bigtime as well.
-
- 3. What is the Editor?
- ----------------------
- With C&C:Red Alert - the Editor, you can change a lot of
- things on Red Alert's units. For example, you can change their
- price. Isn't that quite handy?
- Note: a mouse is required for the Editor!
-
-
- 4. Usage
- --------
- First, you place RA-EDIT.EXE in your Red Alert directory
- (default is C:\WESTWOOD\REDALERT). Then you run it, by simply
- typing RA-EDIT at the DOS-prompt.
- When you run RA-EDIT you will first see a titlescreen. You can
- skip it by just pressing a key or a mouse button.
- Now, you will see a menu, in which you can choose from three
- items: Infantry, Vehicels, and Buildings. I think you can
- guess what these mean. When you've selected one item, you get
- to see a second menu, in which you can choose one of the 14
- Infantrists, 26 Vehicels, or one of the 32 Buildings Red Alert
- contains. After the selection of one of these, you get the
- third and last menu. In this, you will see information on the
- selected item, and by clicking on the thing you want to chan-
- ge, you can edit it.
- Below all items and its meanings are listed:
-
- ammo: the number of rounds carried between reloads [-1 means unlimited]
- armor: the armor type of this object
- cloakable: is it equipped with a cloaking device?
- cost: cost to build object (in credits)
- funeral: does the object explode violently when it dies?
- guardrange: distance to scan for enemys to attack (in cells)
- invisible: is the object completely and always invisible to enemys?
- owner: who can build this object?
- does damage: points value for scoring purposes
- required: list of buildings needed before this can be manufactured
- weapon 1: primary weapon equipped with
- weapon 2: secondary weapon equipped with
- ROT: rate of turn for body (if present) and turret (if present)
- reload: time delay between reloads
- selfhealing: does the object automatically heal up to half its strength?
- sight: sight range (in cells)
- hit points: strength of this object
- techlevel: tech level required to build this (-1 means can't be build)
- sensors: has sensors to detect nearby cloaked objects?
- multiplay all: can be built/owned by all countries in a multiplayer game
- plasticbomb: equipped with sabotage explosives [infiltrate must be true]
- panic easily: is it inherently afraid and will panic easily
- infiltrate: can it enter a building like a spy or thief?
- dog locig: should special case dog logic be applied to this?
- speed: speed of this object
- passengers: number of passengers it may carry
- place in base: considered for building adjacency checks?
- distance: distance allowed to place from other buildings
- attached bib: should the building have an attached bib
- capturable: can this building be infiltrated by a spy/engineer
- crewed: does it contain a crew that can escape?
- power: power outpot [positive for output, negative for drain]
- powered: does it need power to function?
- repairable: can the building be repaired?
- storage: the number of credits this building can store
- unsellable: can this building be sold?
- waterbound: is this building placed on water only?
-
- In the bottom of the screen, you'll always see three more buttons:
- Defaults, Save and Quit. When you press the Defaults button, everything will
- be set as when you first install the game. If the Save button is pressed,
- the Editor will save your data, and C&C:Red Alert will use your data to play.
- I think you can guess what happens if you press the Quit button.
-
- 5. Bugs
- -------
- C&C:Red Alert Editor is still not perfect, so if you find a bug, or
- if you have some suggestions to make it perfect, please let me know.
- I myself do not have a modem, but you can leave me a message at FuTuRe
- DiMeNZi0N ( Number See EXC-INFO.EXE ) and I'll receive it.
- Just leave me (fatal Vision/Excalibur) a message.
- Or, if you do not have access to a modem you can send me a letter by
- snailmail. My address is:
- Chris Heunen
- van Schelbergenstraat 19
- 5913 TW Venlo
- The Netherlands
- I'd like to hear from you what you think of my program, and what can be done
- better, or what is perfect already. Just write what you think of it, even if
- you think it's just a dull program which you'll never use.
- Thanks in advance.
-
- 6. Future versions
- ------------------
- Because Command and Conquer: Red Alert is very likely going to be updated,
- I think there will be more versions of the Editor as well. By the way, you
- can find game updates on Westwood's web page at http://www.westwood.com or
- at their FTP site (ftp.westwood.com).
-
-
- C-Ya, Fatal Vision/Exc
-
- -= SUPPORT =-
-
- For Support Of Thiz Program Or Other Excalibur Releases Ya Can Call Exc WHQ :
-
- FuTuRe DiMeNZi0N 24 Hrz/Day +31-77-3829675
-
- ╓────────────────── ── · · ── ─────────────────╖
- ╙────────────────────────────────────────────────────────────────────────────╜
- ╙──────────[ (c) Copyright 1996 by Excalibur Productions. ]──────────╜
-